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Ultima revisione: 06/03/2009
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Atlantica Online has surprised many players during these months, with a mix of quality, exclusive features and deepness unusual for a F2P MMO. So we have decided to talk about these aspects with the Head Producer of the game, Mister Kim Tae Gon.
Atlantica is a big success in the west and i think you deserved it. In
Thank you for saying we deserve the success. That’s very kind of you. We just think if we develop a good game, the success should follow, and that’s what we’re trying to do with Atlantica.
The three words why Atlantica is different: strategic, turn-based action.
There’s a team of 120 who worked on Atlantica, and about 20 of them were also a part of developing Luminary: Rise of the GoonZu. Luminary started its development in 2003, and we’ve experienced just a really great sense of teamwork over these last six years.

Although there are similarities between the two games — we kind of think of them as being brothers — Luminary and Atlantica were developed with different purposes. Luminary was developed to be a game that revolves around economics and politics, while Atlantica was developed to present a different kind of action, the turn-based combat. Since players of Atlantica will most likely be focused more on the battles, we didn’t want to include all the complexities of Luminary, like the different classes of players and the politics. However, instead of voting for a GoonZu, Atlantica has other features like nations that encourage player interaction. But, ultimately, nations come down to going to war. So there is much more emphasis on fighting in Atlantica.
The turn-based combat system. It’s what we created to make Atlantica stand out from all the rest, and to make the game different than most of the MMORPGs out there. And players seem to be really enjoying it.
For me, it would have to be Bluetooth, the Viking mercenary. But most of the developers prefer Cassandra, the Prophet mercenary.
We are aware of the struggles upper-level players are having, so we’ve come up with some solutions for them to level up. Players at level 96 and above can earn up to 3% bonus experience each day, if they complete three quests that day. Also, we’ve added a birthday system that automatically levels up characters. Plus, the title buff and your main character’s new magic will help you to level up. But these are just the beginning, and we’ll have more ways for upper-level players to level up.

In
Yes, there are similar attitudes in the
Fortunately, the global economic crisis hasn’t hurt us like it is has so many other companies. And we hope it proves to be true that free-to-play games will be less exposed to problems. It makes sense that free-to-play would be more popular in tough economic times, since people will still want to play video games, but just not pay as much money.
The game that influenced Atlantica the most other than Luminary is Gersang, which is the Korean word for merchant. It’s a game I developed before Luminary, at a company I was working at before coming to NDOORS. Gersang had some new concepts for a game’s economy, combined with real-time strategy battles. When a player begins a battle, the screen switches to a battle map, in which the player can control multiple characters in real-time. I brought this battle concept to Atlantica.

Atlantica came out about at the same time as Runes of Magic. Here in
Questions by Chobeat
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